1. Houde, S., & Hill, C. 1997. "What Do Prototypes Prototype?", in M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V: Amsterdam. Handbook of Human-Computer Interaction.

Stephanie Houde and Charles Hill are researchers specializing in design, human-computer interaction, and prototyping. Their work explores how prototypes serve different roles in the design process, guiding decision-making and refining ideas before final implementation.

The questions I would like to use for the project in interaction design process: What role will the artifact play in a user’s life? How should it look and feel? How should it be implemented?

Prototypes provide the means for examining design problems and evaluating solutions. Selecting the focus of a prototype is the art of identifying the most important open design questions. If the arti-fact is to provide new functionality for users—and thus play a new role in their lives—the most important questions may concern exactly what that role should be and what features are needed to support it.

Question:

  1. Schleicher D. & al. 2010. "Bodystorming as Embodied Designing". In Interactions.

Question:

- How does bodystorming compare to traditional brainstorming or prototyping methods in terms of effectiveness?

How this affect my design practice:

Reinforces the importance of physical engagement in understanding user needs. Encourages a more immersive approach to prototyping, beyond sketches and wireframes. Highlights the role of bodily interactions in shaping user experience, particularly in product and spatial design

Possible applications in my practice:

Using bodystorming to test usability scenarios for physical and interactive products. Simulating user environments (e.g., role-playing in a real-world context) to better understand user behavior. Incorporating movement and physical space considerations in UX/UI design, especially for wearable technology or AR/VR experiences.

  1. Moriwaki, K. & Brucker-Cohen, J. 2006. *“*Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.

Question:

- How does bodystorming compare to traditional brainstorming or prototyping methods in terms of effectiveness?

How this affect my design practice:

Reinforces the importance of physical engagement in understanding user needs. Encourages a more immersive approach to prototyping, beyond sketches and wireframes. Highlights the role of bodily interactions in shaping user experience, particularly in product and spatial design

Possible applications in my practice:

Using bodystorming to test usability scenarios for physical and interactive products. Simulating user environments (e.g., role-playing in a real-world context) to better understand user behavior. Incorporating movement and physical space considerations in UX/UI design, especially for wearable technology or AR/VR experiences.

Reflexion after class