Baumer, E., Blythe M., and Tanenbaum, T. 2020. "Evaluating Design Fiction: The Right Tool for the Job". In Proceedings of the 2020 ACM Designing Interactive Systems Conference.
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
This paper argues that because the home is so familiar, it is necessary to make it strange, or defamiliarize it, in order to open the design space for it
Some of the parts made me think about the fact, how often we create a product that serves to the business or that would bring so much money as possible and don’t really think about user and how to make the product user-friendly and user-efficient firstly. On the other side an explanation of this could be the fact, that to create and continue develop a product we need money, and they are not given just because our good intention to help people and create smth useful and helpful. So the question is still very open: how could we find a balance in this world, and which balance should it be? or should we try changing the whole system? Doest it worth it? Are we able to change it?
Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.